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Juan Manuel Fernandes dos Santos

Game Developer / Programmer / Teacher
Argentina

Game developer with over 3 years of experience leading Godot projects, more than 7 years in web development, and over 10 years teaching.

Experience

Fanny Pack Studios SA
Game Developer
October 2023 – Present

Runa & the Chaikurú Legacy — Lead Developer (Jan 2022 – Dec 2025)

  • Save system.
  • Level loading and unloading system.
  • Enemy and boss behavior.
  • Internal tools to facilitate interaction between Blender and Godot when developing levels.
  • Addon that adds a debug console to the game and editor as a REPL.

Endless Access - Gamekit - Path to the Throne (Sep 2024 – Oct 2025)

  • Development of path-to-the-throne, a Godot project designed to be extended by students.
  • Mentorship of two interns who contributed to the project.

Endless Access - Gamekit - Threadbare (Mar 2025 – May 2025)

Image Campus
Teacher
August 2025 – Present
  • Teacher in the specialization track: Game Development with Godot (2025).
  • Teacher at Image Teens, a Godot game development course for teenagers (2026).
Universidad Tecnológica Nacional
University Professor – Paradigmas de Programación
March 2020 – Present

Second-year course in Information Systems Engineering, covering the fundamentals of logic, functional, and object-oriented programming.

Teaching Assistant – Técnicas Avanzadas de Programación
March 2016 – Present

Elective third-year course in Information Systems Engineering, covering functional-object hybrid paradigm and metaprogramming.

Teaching Assistant – Paradigmas de Programación
March 2015 – March 2020

Second-year course in Information Systems Engineering, covering the fundamentals of logic, functional, and object-oriented programming.

10Pines
Game Developer
January 2022 – December 2023

Developing Runa & The Chaikurú Legacy, a 3D adventure game made in Godot, for Fanny Pack Studios.

Software Instructor
August 2017 – December 2023

Mentor (and in 2020, organizer) in the apprenticeship program:

  • Object-oriented development concepts and TDD.
  • Web architecture, views, and persistence, practicing with a framework (usually Rails and/or SpringBoot).
  • Agile methodologies practiced while developing an internal 10Pines project.
Software Developer – Promontory MortgagePath
February 2021 – January 2022 (1 year)

Backend development in Kotlin and Spring:

  • API definition.
  • Integration with various external services (XML and JSON over HTTP, XML over SFTP).
SpringBoot, Kotlin, Hibernate
Software Developer – Teespring
June 2016 – February 2021

Fullstack development, mainly in the fulfillment area:

  • Integration with different shipping service systems.
  • Print job management API to facilitate provider integration.
  • Automatic assignment of print jobs to different providers.
  • Management tools for administrators.
  • Modeling of different shipping and production levels.
Ruby, Rails, JavaScript, React, MySQL

Languages

Spanish - Native
English - Professional

Education

Universidad Tecnológica Nacional
Information Systems Engineering
2013 – 2019

Projects and Portfolio