Game developer with over 3 years of experience leading Godot projects, more than 7 years in web development, and over 10 years teaching.
Runa & the Chaikurú Legacy — Lead Developer (Jan 2022 – Dec 2025)
Endless Access - Gamekit - Path to the Throne (Sep 2024 – Oct 2025)
Endless Access - Gamekit - Threadbare (Mar 2025 – May 2025)
Second-year course in Information Systems Engineering, covering the fundamentals of logic, functional, and object-oriented programming.
Elective third-year course in Information Systems Engineering, covering functional-object hybrid paradigm and metaprogramming.
Second-year course in Information Systems Engineering, covering the fundamentals of logic, functional, and object-oriented programming.
Developing Runa & The Chaikurú Legacy, a 3D adventure game made in Godot, for Fanny Pack Studios.
Mentor (and in 2020, organizer) in the apprenticeship program:
Backend development in Kotlin and Spring:
Fullstack development, mainly in the fulfillment area:
How to extend Godot's editor without leaving the engine, taking advantage of the fact that Godot is made with Godot.
Introductory talk to Godot before the Global Game Jam, giving a general overview of the engine.
What pixel shaders are and how to use them to create art programmatically.
Implementation of a maze solver using logic programming, visually showing the backtracking mechanism.
REPL for Godot's editor and console to evaluate expressions while the game runs. Allows selecting which node to run code on.
Exposes internal textures of sprite frames to replace animations via spritesheets. Made with Endless Access.
Allows adding control nodes to the inspector without implementing an addon for each node type.
Scrolls the scene tree to the selected node, mimicking JetBrains' "scope" tool. With Matías Janikow.
This is a work in progress. Addon written in GDScript and Rust (using GDExtension) aiming to add automatic refactorings to Godot's editor.
Help a drawing reach the last page of the notebook by cutting pieces from another sheet to pave the way.
Global Game Jam 2026
Sliding puzzle where you help mythological creatures get off a bus.
Godot Meetup Argentina 2025
How many chicken does it take to change a lightbulb? Click until you find the answer.
Global Game Jam 2024Haskell library that makes the Prelude more friendly and didactic, improving error messages and adding Spanish documentation.
HaskellVisualizer of functions and values as interlocking blocks to understand expressions. Includes a subset of Haskell's type system.
Blockly